Titan: Infiltration

Upon the successful conclusion of our funding round to take this proof of concept through to production, will start looking to rapidly fill the following positions, some of which will have multiple openings. Full role specifications available for all positions, so get in touch to register your interest and discuss getting shortlisted...


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AI Developer

Someone who can demonstrate abilities to design, develop, and train AI models to meet project requirements. Proficient in ANN, ML, DL, GOAP, behaviour trees, and A* path finding solutions you will form a core part of the solution design, developing distributed AI solutions that can run both locally and within Azure.


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Level Designer

The ideal candidate will have demonstrable skill in getting the best from Unit assets including Crest HDRP, Vegetation Studio Pro, Digger Pro, Microsplat Extensions, Enviro Pro, Nature Manufacturer. You will be taking the draft maps and biomes created in house and both optimising and polishing their fine detail to create genuine WOW factor!


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Social Media Manager

A solid track record of maintaining and promoting a range of social media platforms for the PC game market, including but not limited to Discord, Facebook, YouTube, Reddit, and Twitter. Will work closely with the Marketing Lead to present a cohesive message.


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Marketing Manager

Must have a recent portfolio of multiple successful marketing campaigns within the gaming industry and able to quantify the results of those campaigns. Will work closely with the core development team and the Social Media Manager to increase awareness of the product and its ongoing development.


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Community Manager

We are looking for a talented social media manager to administer our social media accounts. You will be responsible for creating original text and video content, managing posts, and responding to followers. You will manage our company image in a cohesive way to achieve our marketing goals.


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Modellers

Taking existing concept art and prototype models and producing high poly, high fidelity PBR models and associated LODs. Multiple skin variations required per model, and you will work closely with concept artis, animators and riggers to produce game ready assets.


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Animators / Riggers

Create rigging and animations for a wide range of vehicles, weapons, and characters. Will work closely with concept artist and modellers to provide game ready assets.


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VFX Artists

Responsible for creating a wide range of HDRP VFX and Shaders using Unity’s Shader Graph, Particle System, and VFX Graph. Everything from weapons fire to explosive effects, shields and scanner effects such as thermal vision and stealth effects